Nordeus & Unity - Unite Austin 2017 Demo

This was a joint tech-art demo Nordeus did together with Unity for their Unite Austin 2017 Keynote. It was truly a team effort in every sense and we are very pleased to share our final result.

Goal of the demo was to showcase Unity's future performance boosting tech by making something epic. With that in mind - our vision was to use the universe and characters from our Spellsouls mobile game, scaled up to eleven, and expand the battlefield to present thousands of minions fighting and being crushed by powerful spells. All of that live and in 6K real-time.

I was involved from the start, defining the art specs for the demo. Then I moved on to re-texturing characters and doing per-shot lighting together with our AD. In the end I worked on some camera motions - long swooping one over the battlefield - combined with polishes on VFX and post-processing.

It was an ambitious project which we finished as a team, and in the end it brought us a very motivational sense of accomplishment.