Heroic - Campaign Maps

In order to make 25 maps in 10 days we opted for a hybrid workflow. Manually sculpting the major land masses for each environment and the rest was done procedurally. In Houdini we utilized unique height-field flows for every biome, shaping the terrain to match desired reference and exported height maps, along with a couple of masks (flow, water, debris, sediment…) Those were used in Substance Designer to get the final PBR textures and height details. Rendering was done in Marmoset Toolbag.

Turnaround time from initial sculpt to final image is around 15 minutes.

All the credits go to the entire art team and everybody who worked on the game:
Nikola Damjanov,Vladimir Jankovic, Nemanja Licina, Ivan Cirovic, Ali Nasir, Boris Lowinger, Petar Jevtic, Miroslav Maletic, Nenad Nesovic, Nemanja Abazovic and Bojana Damjanov

https://www.artstation.com/dreamaze
https://www.artstation.com/nex999
https://www.artstation.com/ivanci
https://www.artstation.com/alinasir

©Nordeus. All rights reserved.

Dusty Mountains

Dusty Mountains

Forest Plains

Forest Plains

Icy Peaks

Icy Peaks

Lava Void

Lava Void

Marshes

Marshes

All Maps

All Maps

Houdini Process

Houdini Process

Substance Designer Process

Substance Designer Process

Houdini Graph

Houdini Graph

Substance Designer Graph

Substance Designer Graph

UI Campaign Screen

UI Campaign Screen