Items were a huge team effort - simply because we had to make 162 of them in 10 days. Since they were bound to a specific hero we decided to source our hero’s illustrations and use that as our starting point.
On image level, single item has a visual progression through ranks. Mesh for all ranks is the same but
material definition changes (wood > iron > silver > gold > green marble). Secondary scene elements also progress through rank - rim/fill light, camera angle/zoom/fov. Pipeline was optimized for speed - sculpts were processed in Houdini for automatic retopo and UVs, then all 5 ranks were textured in Painter with smart materials. Everything was then exported and rendered out in Marmoset Toolbag.
All the credits go to the entire art team and everybody who worked on the game:
Nikola Damjanov,Vladimir Jankovic, Nemanja Licina, Ivan Cirovic, Ali Nasir, Boris Lowinger, Petar Jevtic, Miroslav Maletic, Nenad Nesovic, Nemanja Abazovic and Bojana Damjanov.
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